﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Weapon:Inventory
{
    public int attack { set; get; }
    public WeaponType weaponType { set; get; }
    public Weapon(int id, string name, Type type, int capacity, int num, string sprite, string des, WeaponType weaponType, int attack) : base(id, name, type, capacity, num, sprite, des)
    {
        this.weaponType = weaponType;
        this.attack = attack;
    }
}

public enum WeaponType
{ 
    Weapon,
    Cloth,
    Pant,
    Shoe,
    Glove
}